layout(set=0,binding=0) uniform SceneData{
    mat4 view;
    mat4 proj;
    mat4 viewproj;
    vec4 ambientColor;
    vec4 sunlightDirection;
    vec4 sunlightColor;
} sceneData;

layout(set=1,binding=0) uniform GLTFMaterialData{
    vec4 colorFactors;
    vec4 metal_rough_factors;
} materialData;

layout(set=1,binding=1) uniform sampler2D colorTex;
layout(set=1,binding=2) uniform sampler2D metalRoughTex;